Sorry to open another thread about MGS, but I think that is the only way to have an. The extraction of textures in MGS4 is a manual process, very tedious (hexadecimal extraction in my case). I'm sure its a 3d model, just a transparent one. I bought a 3D printer recently and have been dying to find some 3D CAD. Diorama of stuff, but it has a download link, so you may find it useful. A lot of these are T- Models, but a program like blender could help you with that. /filedetails/?id=247181062&searchtext=metal+gear (MGS4 snake).
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Comrades, my name is snake plissken, i am chief commander of a group known as the pmw nation, im currently heading our development department in developing a video game for multiple platforms including the PS3 cfw interface, the Wii homebrew channel interface, and the PSP ofw- as well as a windows.exe exactable. To go into further detail, our game will run perfectly with in these systems and feature 3 online multiplayer mods, universal mode, TDM, and co-op story mode. As well as the enriched cinematic FPS story mode. Our game will use a engine that in itself we designed, our teem took latest releases of the GZDOOM open source engine and used it as our canvas, as we heavily re mastered mostly every inch of its structure. Now we have a great homebrew engine that can be used to develop homebrew for the PS3 outside of a PSL1GHT environment. This alone will change everything.
The game's details have not even been released to the public, infect this is the most in-depth i have went into, on the matter, only because I wish to get things done. We hoped to use great models, and the game in itself being based of of events taking place in the world of the 1989 film (featuring Kurt Russell as snake plissken):Escape from New York, on this basis we wished to use a ripp model of BIG BOSS (naked snake) from MGS Peace Walker prefibly due to the fact that we need in the end a.md3 model. Certain limitations come in hand, low poly count would be nice. And.obj is the most friendliest format to convert to frame based animation models such ad mdl, md3, md2, md5, ect. And modify that, to bare resemblance to Kurt Russell, using our knowledge with blender and other modeling programs as well as the.md3 format using this end product as our snake plissken model. Our main player model. Well in conclusion we have failed in the end at certain things and are resorting working with other great minds with the respect to entail them in all forms of our productions creditorials, and contact these people like you guys, ( I love you guys btw.
Idk, just to get that out, I admire your work.), in a attempt to find models out there that we could maybe use. For our game Now i have tried to obtain a naked snake, big boss model for a wile, pref. Versions of naked snake from peace walker we would like to have all possible snake models to use and decide from but that is what it is loll. Can always get what yaw want. In the end im a big metal gear fan, I love your guys work, I have followed your threads for ages, and the time has come for me to do something to see to it that I can get these models in great use.