Well this sucks.Silent Hill 3 (NA version) is busted as well. Same graphic issue as SH2 (crammed into a small area at the top of the screen, strange stretching when the game starts and the FMVs are messed up). Also for some reason, the game starts with a black and white SH3 logo on the screen for awhile, shows some japanese, then a japanese blood and gore warning, but the main menu is in english? EDIT: Nevermind about the japanese, for some reason it just defaulted to japanese language instead of english. Graphic problems are still there though. Well this sucks.Silent Hill 3 (NA version) is busted as well. Same graphic issue as SH2 (crammed into a small area at the top of the screen, strange stretching when the game starts and the FMVs are messed up).
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Shabloni topperov dlya kapkejkov. Also for some reason, the game starts with a black and white SH3 logo on the screen for awhile, shows some japanese, then a japanese blood and gore warning, but the main menu is in english? EDIT: Nevermind about the japanese, for some reason it just defaulted to japanese language instead of english.
Graphic problems are still there though: Silent Hill 3 also has some strange lighting problems with the flashlight. Makes shadows look like they are on top of objects.which wouldnt be too bad to deal with if I could get it to display correctly. Heres hoping the two best Silent Hill games get fixed.
Eh, I just like playing things full screen, doesnt really bother me if its not all that noticeable during gameplay.:lol I even mess with XBLA games to fit the entire screen. EDIT: The graphic glitches happen in all aspect ratios for the two games. Oh and Code Veronica X works perfectly. Klonoa 2 had no sound at the title screen (but sound everywhere else) and certain enemies are stuck in the scenery, preventing progression. Neo Contra freezes up a few seconds after entering the first stage.
EDIT: Hmm, Silent Hill 3 works perfectly on the previous (official) release build, aside from FMVs not displaying at all. I guess they'll have everything straightened out by the next official release. Results with the first beta + GSdxv1-14 Both games worked full screen with minimal graphic glitches. The FMVs on both are still messed up display wise, but the in game graphics in Silent Hill 2 display fine, albeit with white lines going down the screen (that may be due to scaling in the first beta/early plugin, since native res didnt have the lines). Silent Hill 3 displayed fine in game, aside from some similar lighting glitches that occur with the current beta build.
Neither game had the stretching issue though. Although the games displayed properly during gameplay, better performance with the current plugin/beta. That's strange, Persona 3 (and 4) were my first 2 games I played by emulator, and I didn't have any problems (like you mentioned) in either of them.
Of course I was using a much older build of the emulator back then (I think 0.9.6 official versions). Maybe you can try another controller plugin (or resetting all of the button-mapping) to see if that's the problem. If that doesn't work, I don't really have any other ideas, sorry. Hopefully you can get it working, since that bug would be very annoying.