Dec 7, 2018 - The global market for automated guided vehicles (AGV) is expected to reach $7.3 billion by 2025—a compound annual growth rate of 16.5.

Live AoE2 Streams • - 2,575 Viewers • - 612 Viewers • - 450 Viewers • - 313 Viewers • - 151 Viewers • - 88 Viewers • - 42 Viewers • - 25 Viewers • - 0 Viewers Bug Fixes - Game Tips - Patches • Playing on Mac: • Playing on Linux: • (CD version only) • (CD version only) Play Online • • • Community sites • • • • • • Wiki • • • • • Subreddit Rules YouTube Official Channels: • • AoE2 YouTubers: • • • • • • • • • • • • Top Players: • • • • • Spanish Channels: • • German Channels: • French Channels: • Organizations: • • • Other AoE Communities • • • • • - Age of Empires Online. To me Rise of Nations looks like the deepest RTS ever, also without the clickfest and with a nice strategic feeling unlike, say, Starcraft or Homeworld where your army can be obliterated in second because of the wrong composition. Still seeing videos of upcoming definitve editions (only AoE1 so far AFAIK) I see that those games where dynamic and interesting in its own way. As AoE2 seems the most popular RTS on Steam I'm wondering what you all think of Rise of Nations in comparison to AoE series. Do you think it's a completely different style of game?

Do you like or dislike it for some reason? Maybe I'm just not that good at RTS but to me it feels like SC2 fights between equal players are decided by preparing the right type of force and you can't do anything if you brought tanks against air force or something.

Units are squishy and die fast, maps are small enough for armies being able to quickly steamroll after the initial victory. In, say, WarCraft 3 units are tough enough for you to only lose several units before you retreat and regroup. Same with Age of Empires AFAIK.

Rise of nations

So SC2 looks like a poker to me: try to guess/scout what your enemy is doing and prepare suitable army - granted, of course, you have micro skills to match your opponent and able to produce as many units as he does. Not gonna lie, RoN attracts me thematically - it's a whole history of mankind instead of specific one. Economy is much more complex, military seems to be streamlined. As said it may not be as fast as AoE2 and the fighting is not as varied (though it's compensated somewhat by later ages having more units like helicopters and planes and submarines). There's also a lot to do in base building and resource management.

I'm not that good at those games and haven't played them competitively. Guess the problem with them is that to get any enjoyment out of them you really have to understand what happens unlike, say, Civilization games where it's fun just to tinker with mechanics.

If I go to MP SC2 I see that I am mostly murdered because I don't yet understand economy well - when to expand, how to keep balance between building new workers and army - and I know well enough that when I get that right my problem would be not understanding army composition, then not understanding how to predict enemy army. Only after I get all those things I play a strategy game. Compare it to, say, Hearthstone - even when you have no chance against a person with a superior deck you can strategize around what is likely to come out of your deck and what synergy can you get out of current cards even if you can't predict what your enemy has. Launching most RTS multiplayer I expect to lose and learn. Well, at least SC2 has long campaigns working as a tutorial. I've played it for a bit but never really got into it. It is like a mixture of Age of Empires or Empire Earth with Civilization.

It is pretty slow paced, the economy has some severe limits on it (like there's caps on how much resources per minute you can gather etc) and there are relatively few unit types all of which directly counter one another and there aren't many units that do 'ok' against other units, they either obliterate or get obliterated. It's just a bit lacking I think but maybe I will give it another go and reassess. I personally enjoy it so much more. The hot key that switches between buildings with open techs is the greatest hot key known to man. The ease of setting up resource gathering is just the greatest. The focus on cities and map control is awesome.

Attrition makes the combat more dynamic, making supply wagons a focal of large fights, and making it important to flank and ambush the enemy. It makes preparedness a key factor for both offense and defense. Sony handycam dcr trv140e driver windows 7. Pokemon conquest rom zip. Finally, I do like how each nation seems to break the game in it's own way. Egypt get wonders earlier and cheaper, and let's you double them up on cities.

The Dutch with their attack merchants, cheap tech research with the Greeks. And don't start a land war with Russia! There are just so many things I like about RoN that is missing from modern RTS. I would love to see it's system copied into more games. Rise of Nations is in my upper echelon of pc games (along with AoE2, SC2, RA2.I'm seeing a pattern here).